Hello guys.
I got a problem and need your help. I want to unwrap a piece of geometry that is a part of a modular building (at this stage its only a grayboxed model).
I want to use tiling textures and so I need to make the tiling wall piece to fill exactly the horizontal space uv the UVs. How do I do that in Max?
I know there are some snapping options. But I dont want to moce vertices, I want to scale the whole uv chunk.
What am I missing here?
Thank you : )
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Replies
object should be edit poly / editable poly
select uv-shell inside UV editor and run the code.
Thank you!
: (
Thank you so much!