Hey, So when I bake something, the previewer does apply the normal map to a new material onto a mesh However any other textures are not applied, which is rather annoying, especially if you need to test for alpha for baked planes Could this be fixed? Then also the alpha map that is generated by marmoset does seemingly not…
I like the outcome of using Parallax Occlusion Mapping. However, I also want to make the height map world aligned. Is there a way to use both nodes on the height map? Or, is there an alternative way to achieve a great bump map effect and world aligned? Below are some references captures: (Using Parallax Occlusion Mapping)…
Hi all, Here is my chair prop from before, but now it's textured. Let me know your thoughts and opinions on it. Any feedback is greatly appreciated. Thank you! :) Also if anyone is wondering about the red colored background, I just did that so that way the cobwebs would stick out more :)
Hey People! First hand painted study! o.0 (The UV/Model error in the blade ^_^) tdlr' This texture is not finished. And I am purely posting it for feedback reasons etc!! CC is very welcome! Reference For Art! AO Render To see my problem area's ps: Sorry for extending the post with images!
If you model your grass as solid shapes, you can use ProBooleans to progressively cut downwards into the grass, rendering as many frames as you like. That way each blade of grass (or strand of hair) is capped off at the cut point. You can also put a second ProBoolean mesh a certain distance below the first one, so you get…
hello everybody, after i made that SpecOp guy... i made a new model... so this is just a proportion "check" befor texturing ... i think this time it looks good... so what did you think? btw: she's 5k... i never used so much on a 3d model... and i must say it was sooooo... exciting! thx for the crits
Hello, i've been looking for a website with a listed understanding of texture sizes relative to polygon count, but i have been unable to track one down. I was wondering if anyone hear knows the answer.. I've heard saying before where when you are 2.2 million or more its best to use a 4096x4096 map, but what about…
greetings - this roadway was created using the sweep modifier with a road section shape (spline.) from the view overhead - everything appears fine. however - in the camera view - the curb on the right and traveling on thru towards the end of the road - is very dark? it appears this way in the camera view and the render. i…
Experiential company looking for a freelance Unreal Engine pro to texture and light multiple Adidas stores ASAP for realtime concept presentation purposes. Majority of modelling will be supplied but modelling skills for additional elements would be a bonus. Please drop me an email if interested.