Hello, i've been looking for a website with a listed understanding of texture sizes relative to polygon count, but i have been unable to track one down. I was wondering if anyone hear knows the answer.. I've heard saying before where when you are 2.2 million or more its best to use a 4096x4096 map, but what about everything else?
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There is no rule. Use what is needed. Use your common sense. If an asset is small and not seen often, use something small. If it's a first person weapon or character model, use something larger. It's not linked to polycount. Use the polygons that are needed, use the texture size that is needed.
This at least in theory should give you best results. Of course you are likely to encouter other issues and texture size is the least important of them (as it can be easly fixed).
There is a bit of a relationship between character polycounts and their texture resolutions, but that's mostly due to the platform and what it's capable of.