Hello You, We are looking for a 3D character artist that is at least of Intermediate skill to construct a Main Character 3D character model from our concepts, to be rigged and unwrapped for UDK4. A model which will have specifications of what we need for the game. NO textures required or animations required. There are two…
Hey, polycounters ! This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain to you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making a hole, smooth transition... This tutorial is recommended for a…
To start off my highpoly models, I've been modeling the most boring parts/harder parts first, then moving on to the more fun/less complicated parts. My theory for staying motivated is to get the tedious stuff out of the way, so all that's left is the easy, fun stuff. (Not to say that the easy stuff is always more fun, but…
I am part of a development team on the art side, and specifically environments. I have various building kits that can be mixed and matched. However rectangular models such as this window have nasty seams. Now the trade off is that the bricks have the appropriate texel density. Previously this was not the case BUT in that…
http://mods.moddb.com/3796/ Gargoyle Quake is a Darkplaces Q1 based mod (stand alone game maybe, but then i'll have to think of a new name) where every player is, of course: a gargoyle. Gargoyles are deadly menacing flying creatures here, not water spouts and statues. Currently the project is going under a revival with new…
Not all of us can be as artistically inclined as some on this site. It would be nice if I could take a cube, apply a multi-resolution modifier in Blender, and crank out a masterpiece. But I just can't...and I know there's quite a few others out there that suffer the same disfunction :) I've created a walk-through of the…
These ruins are based off of the etruscans. An enigmatic culture that came before the romans. It contains a wide variety of pieces like stone ruins, wood structures, nature and props to create scenes with an ancient motif. You can find the actual pack here -->…
Hey guys, So I baked out my model consisting of two parts in Marmoset using different mesh names/bake groups so I did not have to explode the mesh prior to baking. I triangulated the mesh prior to baking using Max's export setting and everything baked fine. However when I later combined the two meshes in Max and exported…
We do markerless 3D motion tracking of your hands to give you digital hands in virtual reality. We’ve got awesome technology, but we need better art assets to help people represent their hands. We need someone to help us make a wide swath of 3D rigged hand models, both realistic and stylized, high poly and low poly. It’s…