Hey Guys! As a self-taught 3D artist, I got several question that I would like to ask personally to a professional 3D modeller. My questions are divided in 2 parts: The job in itself, and the second part are some technical questions about how the person would approach the modeling of a certain object. If the person can use…
The Game: * 3 years into development - About 1.5 years to market * Custom engine, written from the ground up * 5 primary developers, dedicated and easy-going * Centered around never before implemented feature * Real Time Strategy * Currently playable * Suite of engine oriented development tools - level editor, AI script,…
Thanks for the feedback. You are right, it works differently in a studio. But that should not be the aim of the survey. I want to know what you as an artist based on your experience think and which techniques you would choose for each model. In the end, it's about finding out if there's a general trend in what works best…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
Ight, so I've been modeling for 7 years, starting from when I was 10. Its been my dream to model a fully figured anime character in 3DS Max, whom I shall name "Shiro Itami" (an original character whom I made up and drew) Its been a few months since I tried to achieve my goal, however the faces always come out as if they…
Ok so I haven't gotten any replies and that's cool I still wanted to post a little more i realize I didn't give much to go on. So this is my original concept that I had started with.My initial model changed quite abit from my concept I decided to take the model in a more earthy type direction what I originally had in mind…
howdy guys http://www.hedgeart.com/hurrican_modelcrit1.jpg been working on this Hurricain Mk1 on and off as of late in my latest attempt to model a quite detailed but realistic aircraft that could potentialy be put into a current modern game engine. my main engine of reference was Oleg maddox suberb Il2 Sturmovik game…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…
Hello, I'm part of a Brothers In Arms mod team and have a question about making multiple texture files for a model of a farmhouse. When I originally got the 3D Max file from the guy who modeled it he had UV Mapped it into one texture file. I textured it and then later found that the sides of the house were very blurry.…