Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…
Hey all, Here is my first try at modeling a car, I decided to choose a classic model with a fairly simple design. I'm looking for any type of feedback be as professionally critical as you'd like. The high poly and low poly are near completion, I'm about to move on to unwrapping but would like to get in a few critiques…
Greetings Polycount! I've been working with 3D graphics for awhile now, but most of my experience has been on the broadcast side of things. I'm hoping to do more game assets in the future so I'm gearing my personal projects towards that when I have time. Here is the first piece I did using high poly baking and whatnot: The…
Hey polycounters, I am having an issue with Max at the minute that involves my UV channels for setting up my lightmap. I used to use Maya and setting up 2 separate UV channels was easy and when you clicked between them the UV layouts were kept however you laid them out for each individual channel. I am having a couple of…
Since I've started working in the industry I had a chance to test out all practices and methods I've learned here on Polycount and share them with my colleagues and people from other companies. The response hasn't been universally positive so far. Some people absorb knowledge but certainly they are in minority. For example…
It feels like this is the wrong forum to post about this due to the lack of interest or discussion about this topic in any of the forums, and not just on Polycount but also GameArtisans and Game Artists.net. Do you consider mobile phone games as part of "the games industry"? I did a bit of research into the current state…
Brutal - a source engine mod being developed by Surrogate Interactive with dreams of becoming a full retail project -has had it's showcase uploaded to their website for your viewing pleasure. You can watch the video which also includes a director commentary at http://brutal.surrogateinteractive.com/ "We are looking to…
Hi Polycount Community :] Sorry in advance for my awful english, I'm a frog :poly136: I try to have some decent results while generating lightmaps with 3ds max via Vray. First I tried without hlsl shader. The final RT engine (virtools) has some basic blend modes. I used the multiply mode, but then, lightmaps only darken…
Day 1 Studios believes that extraordinary individuals create extraordinary entertainment. To continue our success, we need the best and brightest designers, composers, artists and technologists to share our quest to create revolutionary games. Join us in our Chicago or Hunt Valley, MD locations. Your Focus: - Design and…