Hey polycounters,
I am having an issue with Max at the minute that involves my UV channels for setting up my lightmap. I used to use Maya and setting up 2 separate UV channels was easy and when you clicked between them the UV layouts were kept however you laid them out for each individual channel.
I am having a couple of issues with the Max version of UV channels.
Firstly when i change the map channel to 2 it gives me a change channel warning and gives me the option to move or abandon and i have no idea which to press.
Secondly when i go back to my original UV channel 1 i am finding that the UV's have been moved from their original position to outside the UV 0-1 space and a set of faces underneath my object that i scaled down so they wouldnt take up texture space is suddenly resized and outside the UV 0-1 space??
I have the original channel saved so i wont ever lose my original UV layout but i would not like to load it up each time because its damn annoying!
Has anyone had a problem like this before or know of a solution?? I have attached a couple of screenshots to show my problem.



Replies
"Abandon" doesn't do anything. It just leaves the new channel alone.
Pretend it says, "Copy current channel to new channel?" and that "Move" reads "Yes" and "Abandon" reads "No".
It's an atrocious dialog box that I can't believe got through any kind of QA process.
Thanks though it was annoying the hell outta me. I just have to get used to clicking abandon all the time now