Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and thus I became the sole 3D Environment Artist on the team. Of course I'm working under the direction of the designer and lead dev.
Suffice to say I've been pouring my heart and soul into this thing over the past year building the visuals for the scenes in Unity 5 under time constraints and with feedback from only a few people on the team. So I've come to Polycount with a little under a month left until the release to dump my art on you in hopes of getting some constructive criticism. Here goes nothing -
The model set below is for the various ruined structures you come across throughout the game. Each one of these I sculpted in z-brush, then baked the normals onto a lower poly model.
I'll continue to update this thread with more content when I get the chance. In the meantime I've got a game to help finish.
Really love this art dump, and congrats to you and the team on this awesome looking game! There is some beautiful shots here!
Is there any trailer released yet? May be good to post that up so we can see it all in motion! Also it looks like your site is currently down (DNS server cannot be found).
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Is there any trailer released yet? May be good to post that up so we can see it all in motion! Also it looks like your site is currently down (DNS server cannot be found).
Congrats once again on the project!
I'll check the game out.
There is something really lovable about the barrel and the box haha.
Thanks for sharing this awesome scenes!
Here's our steam page! (trailer there as well) http://store.steampowered.com/app/433590/
The models with the way the normals and diffuse work together with the shaders gives a perfect painted look.