Hello everyone! It's been a while since I don't post here. I would like to receive any feedback it would be possible in order to improve this character UVs in case it were needed. It's a project I've been working on for two months. Thanks a lot for your comments!
For which Engine - None Current Polycount - 468(None TS) 14'884(TS 2) Max Polycount - None Texture Size - N/A Description of background information on piece - My first character and im looking for crits Where are you looking to receive criticism - Everywhere :thumb: _________________________________________________
I have been working on a samurai, still lots to do. I want to get some nice details on this character such as small rope ties, embossed patterns, details that make it stand out.
first post in this great forum i believe.. This is a character i designed of a musician 3ds max - base zbrush Keyshot critic is welcomed. my artstation account : https://www.artstation.com/artist/netti
Time for a game character! meet checkers, shes very happy, to make your insides, your outsides! give em a clicky clicky to see full view! MORE TO COME! Uploaded with ImageShack.us
So I decided to practice a bit on a stylized hard surfaced character. I would love to get some feedback on the current design since I'll have to clean it up once it's finalized.
Hi there! If you need help with any 2D character or creature designs, I'd love to help out! Here's some of my work, and there's more at https://micras76.artstation.com/ Email me! M.jay.rasmussen@gmail.com
Hiya, I like how game-focused your work is, they are definitely animations that belong in a game. However, they are not necessarily the type of animations that poeple look for in a showreel. An example of a hand idle with a gun in FPS doesn't really show fundamentals of character animation much. Your walk cycles are good…
Wow, thanks for all the constructive and honest crits everyone! I totally agree on the material definition being weak, I had trouble defining them. And the pose isn't all that exciting - I should've went for the one in the concept but didn't. Now I just wish I'd made a wip thread before submitting the final haha. That…
Hello everyone! Just a quick disclaimer here, this is my first post here on Polycount, but I've been admiring the work I see posted here for a couple of years. I'm looking forward to joining a community like this. Anyway, I've been working on a game series idea off and on for a good 5ish years now and I'm just now getting…