Hi guys, I'm pretty new here and I could not find any appropriate answer in older entries. I made a modular piece made of a bunch of assets that I want to rotate around to a circular chamber. My problem is that my asset is offset in z so I can enter a value in y that it perfectly aligns to each other. But when I take it to…
Hi all long time since I last posted been very busy. I have been working on this project for the last few months to learn more about the fab UDK. Anyhow here are some renders and a link to a render on my reel I am updating at the mo feedback welcome. The environment started out as a 3ds max project but halfway I decided to…
Hi, I am wondering if this is something I can fix in hypershade/shaderfx: the default texture preview for my PBR material (based on the Stingray PBS material base) is always the BRDF LUT texture, which isn't very helpful when I tried to lineup uv shell to tiling textures. Yes I could change them in the texture menu but it…
Most recent Progress Shot: A new scene I am working on in UE4. Consolidating my tileable workflow , procedural texturing, and the things I learned from my last project. Below is a image I Photoshopped really quickly as inspiration for some of the key components of the scene and some of the texturing. I am going for an…
this newborn sketchbook will probably contain: -textures -props/modular sets -more textures -concepts? note: feedback will be always appreciated. Looking at all those fancy threads i thought i gotta give those stylized textures a try as well. Hand painted stuff would definitely make a cool addition to my rather homogeneous…
Hi there Polycount, For a school project I am trying to learn both PBR and Unreal Engine 4. After making a couple of modular wall pieces and importing them into UE4 I'm experiencing some weird (what I guess are light) seams between my wall meshes. My question is if someone else has had this problem or a similar one. Or…
Hey everyone! I'm part of the way through creating an environment for my course and I'm pretty happy with the result so far but I'm kinda biased towards it so I'd love some critiques and some advice on my temple environment :D . I've tried to make it pretty modular with the intention of varying the repeated meshes with…
So today I have a scene I am creating that is modular and has plenty of the same textures just with different colors. I feel like adding the same textures multiple times on the texture atlas with color variation seems like a waste. With that being said I feel like having multiple materials just for change in color seems…
Hey everyone!So I'm working on a personal project (I'm making the Indominous Rex Paddock from Jurassic World) to run on UE.But I just can't figure out how I would UV the walls of the paddock, I built it in a modular way like the real walls on the movie.Is one texture set enough for the walls? One segment of the wall is…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…