I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
This will be obvious for a lot of people but just want to report what I learned in case its helpful. Been working on computers since 2017 and most days I feel fatigue in my eyes at end of the day. Sometimes it's even still there when I wake up. I just assumed it was endemic to the work. But finally I stopped being a…
I was in a similar situation a few years ago. I was struggling so much to find my first job, and working on my portfolio but feeling like I was just making stuff but never getting anywhere. I got a email from a semi shady company that had me do an art test, and send the .fbx files ( i know now I shouldn't have but I was so…
For my portfolio presentation, I was obsessed with keeping the shader complexity as green as possible, but maybe I was being overly meticulous. Before seeing your comment, I decided to follow the approach you mentioned and separated the materials. Now, I'm using translucency and have achieved a look that's quite close to…
Hi! I just this got that same question and solved it by going to:- file "Export textures"- choose your workflow and output format/preset (in my case it was VRay) and path- be happy & have fun ! Hope this helps others too! LAO
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…