<span class="post-color-blue"><i><b><span class="post-color-gray"><code><h2 class="Quote post-text-align-left"><i><b><span class="post-color-gray"><span class="post-color-gray">I use Pivot Animator, I am obviously fully new so this is my first animation I ever made, I would love to have your feedback it will help a…
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…
Hello. First time posting here. I recently graduated in college and I was wondering if you could help me achieve greater results with your feedback. Mostly of my projects are hidden because I've put only the projects I felt I did a good job. You can check it here: https://bsouza.artstation.com/ Some years ago when I…
Hello everyone, Is this Normal or is it a problem because it kinda looks wierd in my maps bake from highpoly to lowpoly (Straight lines ) doesn't look straight and if its a Problem can someone help me ?
First off, I want to apologize since this is not a question directly related to game related art, but you guys respond pretty quickly and I really need help for this job assignment. :\ I've got this..."umbrella" thing I need to animate opening and closing. I figured I could use the mCloth modifier to solve the problem but…
Hey everyone, so I have three characters that made their way into zBrush. I'm looking for some feedback, anything would be helpful really! This is my first time using zBrush so please let me know how I can improve :) 1st Character - Dan Polycount - 3198 Tricount - 6312 2nd Character - Alex Polycount - 1986 Tricount - 3966…
Hello guys, I was modeling an axe, the low poly was done on maya, then I sculpted the details on Zbrush After uv unwrapping and exporting, I got this and the antialiasing was 8x8 could someone please help me??
hello, I'm superZ61 and I'm new to modeling and I have some questions as the title may suggest I need help in modeling in TF2, I'm making a weapons pack (to upload to the steam workshop) and I have the drawings, the ideas and a couple base models (things that I can expand upon) for all of this, but I'm stuck I don't know…