Heyooo just a quick bump cos the results were announced! http://www.ludumdare.com/compo/ludum-dare-21/ I came 9th overall, and 1st in graphics category! definitely encouraging me to think about expanding the game/universe :) soon as I get some down time from smash crew I'm on it!
Non Alien modeling tools? This is what ive been wanting for the last 3 years.. Ive longed for this. CRIED FOR THIS EVERY NIGHT! Bitched and wined for this as I resetup GoZ's path to maya for the 9th time. And I missed the stream :( . Cant wait for them youtube videos to pop up a few weeks from now
I really like the body type and apron on the 9th character. When I hear butcher I imagine a big guy holding a bloody meat cleaver in a heavy apron. So I like the apron in 9 with the knife belt in 5 with the mask on 4 the hook is a nice touch as well, keep goin! Can't wait to see more
You could probably set it to check the bools in sequence, with the win condition after the 9th bool, and only move on to checking the next bool if the previous one is true, then you'll never get a win condition unless all 9 are true at the same time. Have it trigger this check each time the player moves a piece? I dunno if…
Here is some new ones to play with... had some old old stuff. I don't post much but I'm gonna be here a lot more soon. A revamped Balloon Fighter In 9th grade... Every body makes a power suit guy eventually... This thread seems so cool! But what will I reinterpret? (btw, what are some good PS brushes?)
I often think about the stablity of the building i work in. ie I am on the 9th floor and hope none decides to semtex the main pillars etc I also sometimes become really aware of the height of the building and imagine all the people on the floors below me,which makes feel a bit weird. (quick eat more jelly beans)
The assets per se aren't bad at all... What's bothering me is that I don't really know what I'm looking at. This is due in part to your screenshot which are basically showcasing either single assets or the whole place (and from some weird angles). Then there's not really any precise focus in the environment, I sort of…
The QA department is not why I bought Modern Warfare 2. Sorry to say they aren't the talent. I'm sure they played a prominent role in the entire thing, but I bought the games because of the studio who made it. This is setting a pretty ridiculous prescedence that the talent is NOT important. And that testing and marketing…
Yea it was more slanted toward PuppetShop and ShaderFX was caught in the cross fire. I watched the first 2 ShaderFX videos and had it down. It was annoying but it was a lot easier to get the general idea of how ShaderFX was designed to work in less time. PuppetShop is quite different. There are menus hidden inside of menus…
What software he is using doesn't really matter that much. A keyframe is a keyframe and the principles of animation are what is important. I tend to animate on 4's for 24fps and 5's for 30fps. What this means is every 4th or 5th frame I block in a pose, setting a keyframe on every bone. This is more of a 2d animation…