Hi I am a mapper for the HL2 Mod "Lamarr: A headcrabs Tale" and am looking for some modelers. Please reply if you would like to fill the job. Some work is required. Its a mod of lamarr before winding up in his current position in HL2. Now the site is down because the server it was o went down and the site went withit.
Hello Polycount, Long-time reader, first-time poster here. I'm in the process of looking for new work for the first time in several years (I've been in a freelance/self-employed situation), and I was hoping to get some critique on my portfolio. https://www.artstation.com/benjaminwood Please check it out if you have the…
Hello, I am Looking to add Particle Effects to GREAT Weapon Models ONLY! I can also Change the particles from most of the hero spells! You can see my work here: http://bit.ly/ChronoL If you are interested please link your workshop page, image or sketch, and I will let you know, thank you!
We are currently looking for someone to clean up our map (mountains, landscape, trees, houses and water) as well as edit the post processing and more or less finalize our game map. All the ground work is laid, areas are defined however it needs to be polished. The aesthetic we are trying to achieve is something similar to…
Nice project, I think it's atmospheric :+1: Looking closer, here are some points that stood out to me: * Most notably, I think the tiling of surfaces is a bit too large, other sizes/proportions might benefit from some dialing in as well. What is the dimension of a wall tile currently? I would double check against some…
Hi, I'm an aspiring 3D environment/texture artist and I've been working really hard in the past three years with the goal of joining the industry as soon as possible. I started out as a 3D character artist only to wipe out all of my portfolio's works to transition to environments and textures a few months ago. I'm quite…
Hi, I'm Zoltan Erdokovy, a technical artist looking for a character animator for an Unreal based project. The task is producing several takes (animation clips) in Motionbuilder 2011. The animations are basic building blocks (poses, walk cycles, etc) which will be mixed realtime (Unreal Development Kit). There are ~160…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…
Hello! I'm currently looking to replaced my placeholder asset of the default DirectX skinned model character for my serious game I have been working on for a long time now. I'm in need of a character model, textured with alpha channel defining "Real-Time Glow Region". Also need another texture with normal map. Animation of…