Hello Polycount,
Long-time reader, first-time poster here. I'm in the process of looking for new work for the first time in several years (I've been in a freelance/self-employed situation), and I was hoping to get some critique on my portfolio.
https://www.artstation.com/benjaminwoodPlease check it out if you have the time/inclination - any feedback is appreciated!
Replies
The other issue is that so much screen space is taken up by your stone wall tiling texture, which is pretty bland. Lighting will help break it up, but giving that material another pass, and maybe adding a few more elements to break up the walls (columns, wall hangings, etc.) would also help.
Rowboat: It looks pretty good, but the roughness could use a bit more love, as well as some more attention to grunge buildup in crevices. Also, I wouldn't include a wireframe in your thumbnail; start with a beauty render, then show breakdowns.
Rocks: I'd get rid of these in your portfolio. The normal map feels too soft and muddy, and the albedo and roughness are feeling flat
Depth: The lighting and materials on this feel very last-gen. That's not surprising considering how old it is, but it'd benefit you to get more newer stuff into your portfolio.
Most of the props haven't been placed yet, and the lighting is just a preview build, but I would really appreciate any feedback. I'm struggling a bit with getting the lighting right - trying to clearly define important props without losing the deep shadows. I'm using one blue directional light with a bit of volumetric fog for scattering, and 2 point lights on the candles.