Work in progress https://github.com/mhdmhd/MayaSceneConverter Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head start. Features * Creates rules to convert…
Hi everyone, I'm posting this on behalf of Art Exponent team. We are currently working on our first indie project - Curzon Line. We would like to share some progress we've done so far. The scope of this project is pretty insane considering the three-person team. Thus, why we leverage third-party assets whenever we can.…
I just published a script for the first time on Gumroad! It's not really flashy, but I think it can be quite useful. It's free (pay what you want), so if it looks interesting to you give it a shot! I'd love to hear any feedback you guys may have :) https://gumroad.com/l/uFUJK ----- The script is basically a set of tools…
I've been doing some research on deffered decals recently and also learning how to use them along the way. One thing that I still haven't grasped is how much you should use before performance starts tanking. From what I understand, a Decal Actor uses only one material and costs one draw call. Moreover, the documentation…
If I make a thread, I have to work on this! That is the idea. Over the holiday I start mucking around with this layout. I made a bunch of DM maps back in the day (quake 2). All of my favorites were the small, 2-4 player levels. This will be the target size of my level. Then filling out some the idea with a few materials…
Hi everyone! I'm Dario and one half of NVRMIND. Milan and I are working on art tools for VR and just released the first Beta version of AnimVR. With AnimVR we are trying to create a tool that is close to traditional 2D animation programs while using VR for intuitive 3D drawing. Here's an overview over the current status…
this is a project i was working on freelance in autum of last year. the character was used as a trade show attraction, mocapped and synchronized by an actor in realtime to react as lifelike as possible to a moderator and the crowd. not exactly lowpoly stuff since it had to look sharp and detailed on some huge display.…
Hey guys, I'm trying to get some more organic models into my portfolio. This was more a test of workflow and making the textures, so please point out some ways I could improve my second try. I used a photo as a base for the trunk texture, but other than that, the textures are my own creation. My ultimate goal is to have a…
[FONT="]Hi,[/FONT] [FONT="]just got some questions concerning DDO (Suite).[/FONT] [FONT="] [/FONT] [FONT="]1) Is there a way of incremental saving? Cause I'm a bit concerned about saving over and over just on the same file.[/FONT] [FONT="] [/FONT] [FONT="]2) How can I use smoothing groups (hard…
HUD Needed - An inside car style HUD image saved as PNG, size 512x384. Steering wheel and dash included. Windshield transparent white. Team name: AJW Games Project name: tentative Brief description: HUD needed not for final, but for test and demo purposes Target aim: freeware Compensation: credit will be given Technology:…