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DDO - Profiles / Hard Edges?

GhosTDoG
polycounter lvl 6
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GhosTDoG polycounter lvl 6
[FONT=&quot]Hi,[/FONT]
[FONT=&quot]just got some questions concerning DDO (Suite).[/FONT]
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[FONT=&quot]1) Is there a way of incremental saving? Cause I'm a bit concerned about saving over and over just on the same file.[/FONT]
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[FONT=&quot]2) How can I use smoothing groups (hard edges). There is no FBX import and Obj doesn't store hard edges?[/FONT]
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[FONT=&quot]3) Calibration Profiles: There is hardly no documentation about it.[/FONT]
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[FONT=&quot]For instance: Cryengine - does it just simplify the workflow, like putting the gloss in the alpha channel or does it convert luminance/ rgb values from DDO to the target engine?[/FONT]
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[FONT=&quot]Thx[/FONT]

Replies

  • Avis Para.doc's
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    Avis Para.doc's polycounter lvl 10
    Hi!

    1. Yes, you can increment on save but only through additonal script.

    2. OBJ supports smoothing groups it just need to be switched on in export options. I believe you using Max? There is a [Texture coordinates] [Normals] and [Smoothing groups] checkboxes, and you need to turn Faces option to triangels to prevent 3DO bugs.
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