been trying this all damn day... got the new actorX tool for xsi, and I've been trying to set up a model for multiple materials. Everything I've tried ends up with the different material options listed, but there's also a top material that covers the entire model (as if the UV's hadn't been associated with different…
Hi fellow modelers! Today I come around with a question in regards to what you all do with making an atlas to pack your textures into? For whomever it is that actually utilizing these beasts of a bitmap in their work. I had been doing some research on Megatextures with id tech 4 for my work on The Dark Mod, but all the…
Is there any new and cool preferably semi-automatic way to do so ? with normal maps self correcting for rotating factor, combining separate things in one single texture atlas?
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.
hey guys I decided to make this vending machine based on a picture i got from CG Textures. could i please have some critiques. I havent done the spec map yet How does it look guys?
A google search doesn't turn up anything for me. So, I've come to my friends at polycount. Is there any way to create flipbook textures -- *For free? *quickly *That don't look like a jarlbed mash of pixels on a screen? Thanks in advance, polycount!
I am making this squirrel and wanted to use the Fur modifier and do a render to texture bake but I am not sure if that is possible...any ideas? I just see these amazing results from the fur modifier and wanted to bake it onto a map.
I am curious about how other folks handle modular corners on buildings/structures. I want to wrap a seamless texture around 2 pieces that make up a corner. http://imageshack.us/photo/my-images/543/modularconundrum.jpg/
I have a CAD file that I need to texture. The problem is that when I import the CAD file into Max and convert to polys, the resulting geometry is very dense and messy (lots of stretched triangles and poles), which causes a lot of problems when uv unwrapping. Is it usually better to remodel the geometry or to try and clean…