ORIGINALLY STARTED ON GA I hope to dedicate some time to this shortly been real busy lately with the upcoming comp. Since I've been lurking I thought I might want to start posting stuff. I compiled all of my update posts into on so please forgive the mess. Found out today I really don't have crap to show as a guy wanting…
YAGER seeks the talents of a passionate Concept Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture where…
SR. TECHNICAL ARTIST The Senior Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an Art, Design, Mathematics, Engineering or Science background;…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
3D Animator Generalist Fox Cub Games is looking to hire a 3D Animator Generalist with excellent creative ability and knowledge of the Unity animation pipeline geared towards mobile platforms. Technical knowledge of Maya and Max workflow is a must! As a 3D animator at Fox Cub you will work closely with the Art Director,…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find…
Since the Cain Project is expected to keep me busy for quite a while I decided to open a dedicated Thread instead of spamming the WAYWO? Thread. Maybe to share some ideas, suggestions, critics ( everyone's a critic, right? ) or just to stare some thoughts. For those unfamiliar with Cain aka RoboCain [ame=…
https://www.facebook.com/groups/Aus3D/ Hey guys, I want to use this awesome forum to shamelessly give a shout out to my new Facebook group that I am hoping will catch on. I noticed there are a few Facebook groups currently, Lunchcrunch for example (which may or may not be around for long by the looks of it) but none that…
Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Become familiar with game design documents so as to know the environments,…
Hello everyone at PolyCount Forums, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. */ This is a work first and pay later, we…