ORIGINALLY STARTED ON GA
I hope to dedicate some time to this shortly been real busy lately with the upcoming comp. Since I've been lurking I thought I might want to start posting stuff. I compiled all of my update posts into on so please forgive the mess.
Found out today I really don't have crap to show as a guy wanting to be an enviroment artist. I've been spending to much time doing vehicles and characters I strayed away from my passion.
Here is a concept I found on Conceptart.org, the concept is primarily based in Vietnam. In my version I wanted to modernize the event and flip the sides and take the scene to North Korea. The USA is the Jet (F22 Raptor) and the North Korean base camp is occupied by Two Cobra Helicopters which later I plan on camo netting over them. Two Gaurds towers and a few misc vehicles and buildings. The Landrover will be fitted with militarry gear such as light racks and fuel cells and possibly a spare tire.
Terrain i plan on either doing a heightmap or either have my hand at sculpting a plane in zbrush and seeing how it projects.
Models are Mids so i still need to box in the lows and bake and unwrap them but it shouldnt be to much of a task because of the overall shapes.
Hope you enjoy watching this unfold, sorry to treat this post like a cooking show but ive already been working on this piece just havent posted it.
Concept:3D MAX Render:
Enjoy!! C&C Always Welcomed!
Small Update: Added Towers and Finished the Base of the Offroad/Military Rover still needs offroad gear and the F22 now has the missle bay open and has fired a few off.
Alot of things to do still.
Night Update:
Update: Surface To Air Missle (SAM) Highpoly Done
Goal: Finish the high polys then go back and block in the lows.
Update: After talking to some people i respect highly. I will be breaking down each piece first (high/low/bake/texture/engine/tweak) and then move onto the next piece. Then compile the scene later on when i know each asset got the full love it needed.
Low: 4,500 Tri
Still need to finish the missle bay and shaft and then optomize and start bake tests.
Enjoy!
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Replies
I liked the taller, thinner tower in the concept though, it looked more fragile. Yours looks a lot more "squat", you've chunkified it a fair bit. I guess it's personal preference though
@Aftermath, What I really like about that concept of your scene is the implied dynamics, all the visual lines go through a center of swooshy action. For example the little slope on the ground is nice as it angles the heli.
If you really looking to put down a scene only from one vantage point you might want to look into focusing on the camera position, angle and tilt. Play with the ground too, it's just flat now.
Hell what I'd do is prob just block in the major compositional items and pick a camera/vantage point and work with them till I got something that satisfies at that point, going from course to finer.
it the left tower actually leaning in the concept, or is it the perspective?
would you find Cobra coppers in a North Korean base camp?
In the concept it is perspective, in my new outlook on the general idea of the concept I thought total chaos would be better then just some chaos. Good eye thou and thanks for commenting on it. As for the Cobra's currently South Korea has AH-1S Cobras. They are currently a friendly to us so we would attack them but..... North Korea is an enemy so i figured the cobras would be nice and stolen. This doesnt mean that North Korea couldnt have Cobras either thou.
The current FOV is on purpose sometimes things on paper just dont look well in 3d. So i decided to change the FOV some for a more dramatic feeling.
Thanks for all of the comments guys.
I had the same problem when I first started doing high res stuff for baking down.
Do you do a turbo smooth on your high res when done? It is hard to tell from these shots.
still not seeing much environement there, personally this peice looks like a nice vignette for all your vehicles and props which is what your spending time on. have you not got any done that you can make an env. for