Hello! I am getting this weird circle of light effect which is affecting only the objects inside it while everything outside behaves strangely. For instance emissive light material is working ok on different meshes inside and outside the circle but reflection sphere reflects only on the meshes inside the circle (i made the…
The mouse warrior reminds me of Redwall, the great book. Finish it! I think the detailing is about right and it's pointless sometimes to make lots of variation thumbnails when you can hit a design right in a few thumbnails sometimes, it depends on what is needed for the project. You will get quicker with ideas and…
Is there a way to assign a light to only illuminate a group of objects only where you can add and remove from the group of objects that can be lit by that particular light in ue4?
I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…
Hello, unfortunately I can’t show the current project. I will probably create a new scene when I have some free time and show it instead, since I’m not able to share the current one. Video reference: https://www.youtube.com/watch?v=h5fTnIBziXc The issue with my scene is that I can’t achieve the same sense of volume as the…
Hi all. I'm very exited to start my first Polycount lowpoly challenge, I couldn't pass up a shot at this one :) I'm a big TRON fan, should be great fun. For this one I will be doing a character I pulled from my imagination. She's a corrupt program/virus witch type character. Here is my pass at her mesh I put together last…
Yeah, I would definitely agree with Robeomega. Starting with the larger elements and working your way down in the details is highly recommended. That way when you start to expand to the other rooms, you only really need to focus on a few unique additions to make them really special and different. Also helps your work feel…
Thank you ! Oh yes I struggled to find the right balance between lights and color, but you are right the foliage looks a little distractive. I think I should have get rid of the light I placed there.
I'm using a user_ibl_env (Mental Ray Light) to light a car. Does anybody know if there is a way to turn off the Blackplate(HDR) visibility ? I need to render this out with an Alpha Channel.
Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…