Hello!
I am getting this weird circle of light effect which is affecting only the objects inside it while everything outside behaves strangely. For instance emissive light material is working ok on different meshes inside and outside the circle but reflection sphere reflects only on the meshes inside the circle (i made the radiuse huge, so sphere is not a problem). Also i have attached the screenshot where i turned off all the volumes, lights and reflection. and you still can see that eveything is black except the inside of the circle. the floor is combination of small planes 200x200, you can see the shape on the screenshot with emissive material on them.
Also, i created new BLANK project and still see similar effect there. how can i get rid of it?
Please help!
Thank you in advance!
Bel
Replies
Obscura, hi! thanks for the idea, however as i said reflection sphere radius is huge, much bigger than this weird circle and also i tried to move the sphere, delete it, add additional ones and i did recapture it after each change, still didn't help. this is the first thing that came to my mind, i think i checked everything - volumes, reflection, lighting.
i'll check my driver and double-check reflection capture in few hours and shall report, thanks!
i am new to this so maybe it's a stupid idea but i noticed there is a dozen of lightmaps in world settings, can they affect the lighting somehow? i don't remember making them. Also, this circle's center is located at 0,0,0 and i just noticed some plane tiles around this spot are also behave strangely (see on screenshot some tiles are darker or lighter than the other) . and lastly, the lighting is all in dark strips. i don't understand what's going on . please help! thanks!