This is Tranq Sniper Rifle from deathstranding2. Basically I got lots of fusion360 modeling experience but this is my first attempt of rendering with Blender to get a clean pic. I've tried my best but I guess I will need others critique to improve. So I hope you can give me some advice, truly appreciate.
Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to make forms and materials more readable. Perhaps some anti-slip patterned plastic could make some parts of grip more interseting. A problem with second render is lit part of the floor in the corner being the brightest spot, try to make it so composition is focused on model having areas of light and shade in mind. I'd suggest looking into three-point lighting setup for start.
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A problem with second render is lit part of the floor in the corner being the brightest spot, try to make it so composition is focused on model having areas of light and shade in mind. I'd suggest looking into three-point lighting setup for start.