we are a group of people looking to find a Storyboard artist for our Sci-fi animated movie storyboard artists work with producers, directors, and film crew from start to finish by sketching scenes during initial meetings, and editing or eliminating scenes as the project progresses. If interested email me at…
hey all. just posting up my piece that im workin on for the evolvecg hunter challenge. here was my initial base sculpt. and after a couple days of reworking anatomy.. here is what i have as of thursday (i have more done with the head but i just havent taken the screengrabs yet).
I have created a candle flickering flame using cascade.Problem is whenever I drag it from the content browser into the level. It does not show up.I have tried scaling the emitter, increased initial size in the cascade and also saved my package. I am using png files as textures.
I have this sword concept: and this model: And I want to make it so that the sheathe is hanging off the character's shoulder. My initial thought was that I'd rig the chain with bones, but then I realized that I'd get all sorts of wonky deformations that shouldn't be going on with metal objects. Does anyone have a good way…
Hello Polycounters. I just finished taking out all the old work on my portfolio and replaced it with my new stuff. Initially I want to be a texture artist, but since that's not an entry level position I figure the best way to break into this industry to do props. Feedback is greatly appreciated. :)…
Occasionally when i'm doing cuts in 3ds max, it will only let me cut from one vertex to another and not vice versa. It seems to be very picky regarding which vertex I initiate the cut from. Is there any reason for this or is it just a bug in max? Does it happen in other modeling programs?
Edit: Most up to date version: I decided to design a retro robot style Desert Eagle based off of robots such as this This is a rough initial design of the gun: I like the colours so far but it needs more detail so I'll be looking for new things to add.
Hi there! This is my first "serious" sculpt with Zbrush. It's Ifrit from Final fantasy crisis core with some artistic changes. Don't be too bad with criticism. :p The initial idea was to make a retopo and then texturize it for game engines. But I'm done with it for a while.. The link:…
hello my friends i've recently worked on making a weapon for a game project in this post, i want to share the process of making it with you... and your feedback will be very valueable to me ;) 1- Initially, I began to build a base mesh for the weapon(i used 3ds max for modeling)
I got the opportunity to work on the heavy machine gun from Halo Reach (and a little bit of Halo 3) for Installation 01. Here's the finished high poly: Initial blockout: I'm having too much fun with this one, currently working on the low poly. Comments and critiques are welcome!