hey all. just posting up my piece that im workin on for the evolvecg hunter challenge.
here was my initial base sculpt.
and after a couple days of reworking anatomy.. here is what i have as of thursday (i have more done with the head but i just havent taken the screengrabs yet).
Replies
The hands seem a bit small, and the shoulders too broad, keep it up though, im glad you havent gone over the top with muscles as most people do when sculpting.
The head - face is nice, definitely nailed something about that particular ethnic group. I'm guessing he's Native South American? Please say yes or I'm gonna look like the idiot :-\ But I think you could push the silhouette more. Pop those cheekbones, shape that chin (bring those ears forward, I think they're a bit too far back, proportionately).
Overall, if he's a tribal hunter, this guy is gonna be lean but the way his silhouette is right now, he's a bit to bulky to be sneaking up on an unsuspecting animal. Ideally he should be slightly thinner and definitely more cut.
@ iWeReZ: well i didnt want him to be too defined. to be quite honest im tired of seeing these superdefined characters nowadays. i would like to focus on a body type that has some body fat count to it, not like these Schwarzenegger-like characters. my original idea for this guy was that he was going to be from an african tribe, but during concept stage i decided against it. if i had gone with that then i definitely would have gone for an extremely toned look (as seen in movies such as 10,000 BC).
personally i think that the anatomy fits for a mayan. i labeled the title tribal hunter before i had decided on the mayan, but if you guys say he needs a bit more definition, ill do what i can.. thanks