I have this sword concept:
and this model:
And I want to make it so that the sheathe is hanging off the character's shoulder. My initial thought was that I'd rig the chain with bones, but then I realized that I'd get all sorts of wonky deformations that shouldn't be going on with metal objects.
Does anyone have a good way of handling this?
Replies
Anyways I'll be watching this to see what anyone else has to say.
If it was for a FMV then you can rig things with rigid surface and stuff so they don't deform and just have it all simulated. It adds time to rendering but the results are pretty nice.
You could experiemnt with linking the spline-IK control nodes to a cloth sim, though that might take alot of time to tweak
you could still do that in maya at least, and just have the joints constrained to the dynamic objects, then bake. however, you would want 1 joint per chain link and that could be expensive
http://boards.polycount.net/showflat.php...true#Post192411
I'd experiment with it a bit more, and see if I could gt a more procedural and easily edited version, but I have about two weeks to get this project done and I'm more or less still in the gate.
Anyway, thanks everyone. Getting this figured out is a real load off