WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…
Yes but are you selecting a colour id mask through the drop down menu, 3do, or manually in Dynamask? Might be important for reproducing. Also have you tried in the dynamask editor disabling the Material ID input (or removing the link to that colour ID from the same area in dynamask)? That might be what is going on, the…
Hey guys. Pimping something else that i can't quite say what im using it for yet, but could use some knowledge from everyone else here . Im working on making a dropship that could do literal hot drops from Orbit to attack other planets, but also short runs. It could technically be based off the Pelican from Halo, because…
Hey all, i heard from a friend that this was a great site to get help with modeling, and whatnot. A little about myself Im 19 and currently an art student learning Game art and design. My dream is to be a lead artist in movies, and or games. right now im doing nothing but teaching myself modeling in an effort to persue my…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…
So I summarize again what my problem is. Im trying to model a classic 50s "van" or "truck" for Fallout 3/NV mod and this is all I can make by myself. IDK how to continue further, like... at all. Any suggestions, tutorials or anything? I do 3D for 6 years now but mostly buildings and interiors or clutter
you can also render all the normals at once.. by slaping mat IDs on the seperate pieces(high and low)..there is an option on render to texture to only hit matching mat ids.. so for all the parts of the wheel on the highpoly you can give it a mat ID of 1 and the same for the low.. and give the wagon a mat id of 2 .. and…