So I summarize again what my problem is. Im trying to model a classic 50s "van" or "truck" for Fallout 3/NV mod and this is all I can make by myself. IDK how to continue further, like... at all. Any suggestions, tutorials or anything? I do 3D for 6 years now but mostly buildings and interiors or clutter
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An example, searching the web for "sketchfab 50's car lowpoly"
Then you can use the Model Inspector button on the bottom, turn on Wireframe on the left, and tumble the model around to see different parts:
https://sketchfab.com/3d-models/free-1938-vairogs-v8-van-ford-based-3a0b5e65ae0e4c20aa1e2078cad12e1d
Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.
Ohh.. and yes my example in "How.." started as the default cube.. in fact as you can see it's still named "Cube"..
Use google. It works every time.
https://www.ebalstudios.com/blog/polygon-modeling-basics
https://www.ebalstudios.com/tutorials
https://polycount.com/discussion/comment/2801666/#Comment_2801666
https://polycount.com/discussion/comment/2771704#Comment_2771704
Happy blending.
Also: sometimes other search engines like for example DuckDuckGo "deliver" also some interesting alternatives
There is even some forum search function here.. (top right ).. and a wiki about 3D.
But thanks for the links, they might be helpful once I learn how to decode them.
Sometime this happens when talking not using ones native language
Anyway: the general workflow is almost the same (itendify forms; build up some basis and refine) and of course it does not go well the first time when trying something different or out of one own comfort zone. So you do know your tool already and also can do "some things" with it, so just keep up.. every master was once a beginner..
The secret is not: "try again".. it's: "think what went wrong.. and then try again.."
Happy blending.