I'm attempting to model a head and I'm just looking for some feedback on my topology. heres some screengrabs from max. Any crits would be much appreciated, Thanks :)
Hi guys ! :) Currently i try to improve my zbrush skills, so i started with dragon head sculpt. Do not hesitate to give me your suggestion ! For the final i think render it in keyshot . Thank you !
This is my first attempt at a head model. Done in Max 7, and man it is a real change from guns.. Weighing in at 976 triangles, I would like to map it all, alpha the har and such. Let me know about the mesh.
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hey, I'm trying to improve my anatomy skills. I work as prop/environment artist, but I like to work on creature/character busts on my freetime. This is my first real try on female head. What do you think? Any major changes I should do?
He guys I have made a topology for a scanned head and I'm now looking for some feeback to this topology. What do you think? Is there some room for optimization? Cheers - starcow
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…