That horizontal line that goes from the side of the nose, where the 2 lines come down and merge into one near the cheak bone. Pull that vert out some. In the 45 degree angle shot he kind of looks like he dosn't have any cheek bones. Other than that it looks great. Get to texturing! EQ is probobly right about the hair. it does look a tad messy. Once you start texturing it you'll figure out what you've done wrong and you can go back and fix it. Good work though.
good work, eyes may be a tad far apart, hard to tell, only other real comments are that the face may be a bit too flat the forehead down to the chin is one almost perfectly flat line, its not a big deal cause some people are like that, but could be a problem if all your faces turn out flat
Replies
Thanks, EarthQuake! I will start UVmapping as soon as I get the mesh how I want it.