The consensus on that seems to be that Max is better for game art and Maya is better for film and animation, then I'm hearing very conflicting replies about blender "sucking" then being "better than both" Quick background: Video Editor / Motion GFX artist with AE have modeled and textured models in Wings3D and Metasequoia…
I've been trying 2.8 release and finding really pleasant compared to previous releases. So I wanted to ask if anybody bakes normal maps right in Blender using round edge shader, decal machine and all that stuff. I remember reading a few years ago that baking in Blender is wonky and not recommended in general.
Hi, sorry for my noob problems (probably this one won't be the first I put on this forum), but I really want to know the best solutions since the beginning as a developing 3d artist. I tried to bake normal map of my well in Blender (ray distance 0.5, merge 5). It looks like this: The thing is that it looks deformed, mostly…
Blender is capable of doing this but I have personally never tried it. Your best bet is to go on Blenders main site and ask their forum goers for help if you need it. Or you could try figuring it out via this tutorial on Blenders fluid system, which happens to show a fluid in a teacup.…
Hello. You guys have a 2 part video about using Quixel suite with Blender. In the end of second video, it is said, that part 3 is coming, and you gona show how to setup map you export from Quixel in Blender Cycles. Any update on that? Is it possible to do right now? If it is, can you please tell the node setup for using…
Hey all! So I created a pair of axes for beastmaster in Blender. The workshop requirements stipulate that the model should be bound to both bone "Axe Left" and bone "Axe Right" on the model. The only thing I was able to do was create 2 separate identical models and assign them each to a bone, but when I upload the SMD, it…
What do you guys use when rigging/animating first-person hands and arms in Blender? A custom rig or Rigify? I've tried using Rigify, but it seems to be so focused on full-body animation that it is very hard to place the fingers were i want them and position guns on the hands. Unfortunately, i don't know how i could do…
This tutorial might prove useful to those Blender artists who want to create full-scale interactive web applications within an open source eco-system. Here we describe the principles of the Blender-glTF-Three.js pipeline (the one used in Verge3D), and provide some ready-to-use scripts to get started with 3D Web…
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…