Here's my latest prop that I'm looking for some C&C on. It's a Shell Oil Drum, coming in at 590 tris. I learnt a bit more about baking normal maps with this project so I am already happy about that. I really like the way this turned out. This was also my first time trying out a real 3-point lighting set-up, and I don't…
Instead of getting all geeky over the popular upcoming games like Mass Effect 2 or Bioshock 2, I'm going to go crazy about the latest update to my favorite indie game. Scorched has absolutely no PR whatsoever, and hasn't had any for the last four or so years (that I know of). As such, not that many people knows that it…
http://www.gametrailers.com/video/gameplay-series-red-dead/59978 December 15, '09 gameplay vid. Anyone else looking forward to this with an *unusual* amount of expectancy? Everything shown so far seems spot on.
OMG! ITS BEAUTIFUL. However, It doesn't really look like that big a step from the last engine. http://www.gametrailers.com/video/halo-reach-spike-tv/59813 Still, im very excited. Cant wait to play the public beta!
Sorry, I mean, erm, Afghan... Or whatever it was called? Anyway! TRAILER! http://www.gametrailers.com/video/medal-of-spike-tv/59827 And after that terrible way to start a thread, I have to say... SHIIIIIIIIT! Looks damn good! Isn't this being done on the BF:BC2 engine by Dice as well...? So far it looks a lot more Dead…
If you know nothing about building your own comp is this an alright deal? Or should I not go to Costco.com? lol :) $599.99 Is everything just to crappy? I'm being cheap. :\…
Im having trouble baking the ambient occlusion on to my low poly model. My normal map bakes fine but using the method outlined here http://forums.cgsociety.org/showthread.php?f=234&t=596925&page=13&pp=15 just isnt working for me. Instead of baking the AO it seems to be bake the overlaps between high and low poly mesh. I…
https://cdn1.artstation.com/p/assets/images/images/001/510/597/large/hugues-thibodeau-acs-crawfordstarrick-head-front.jpg?1447727338 it seems the hair is from zbrush then baked to alpha? does anyone know about this workflow? share the magic, plise.
My newest low-res model, Based on my own concept, I create 3 differents maps to create a fleet :) You can see it in full 3D here: http://grafxbox.sketchfab.me/work/59Pl2of1cOzT33ses7BidmZLrsX
Hi there, Anyone who has responded to my posts knows, I am a complete beginner in game art but am working hard trying to develop my skills to a level suitable for employment. I've worked in Arch-Viz for some time but obviously pristine looking boxes with sunsets and human cutouts is a far cry from what I would say is the…