Love the designs and the texturing, think you've done a great job!
The only feedback I can think to offer you is that there doesn't seem to be any specular maps on them and I think they'd be much better if they did. As you rotate around them, the specular highlight shows up as mirror smooth over diffuse textures that have lots of greebled detail in them which doesn't look right. Even where it's just flat metal you should still use a grunge map for your specular highlight.
But awesome job, that's a bunch of fighters right there Chuck in a few capital ships and you'll have enough for an entire game!
Replies
Love the designs and the texturing, think you've done a great job!
The only feedback I can think to offer you is that there doesn't seem to be any specular maps on them and I think they'd be much better if they did. As you rotate around them, the specular highlight shows up as mirror smooth over diffuse textures that have lots of greebled detail in them which doesn't look right. Even where it's just flat metal you should still use a grunge map for your specular highlight.
But awesome job, that's a bunch of fighters right there Chuck in a few capital ships and you'll have enough for an entire game!
Did you make a high poly model for the normal or is it all from the texture.