Hi! I'm still pretty green and having some trouble trying to find a workflow I'm comfortable with, so I don't really get the hang of UV mapping some surfaces from Zbrush to 3ds Max. When I try to use UV Master for a high poly in Zbrush it usually crashes or makes something impossible to work with, so I made a lowpoly and…
Hey everyone, this is my first time posting here. I can see there are a lot of pros here so I'm excited about the responses I will receive. :) I am currently a student going for a BA in Game Art & Animation, focusing primarily on hard surface/environment modeling. I have a question that has plagued me for a while now.…
Hi everybody, I extended SpeedyPainter, a free drawing software that I am developing, with the ability to "draw" normal maps. I was thingking that (maybe) this variant could be useful to game developers and asset creators, as a simple way to apply 3D surface detail to their 3d objects. Do you think such a tool can be…
Looking for a Sr. 3D Modeler for a locally-based Los Angeles video games studio. Must have at least 3-5 yrs video games experience. Interested candidates please send your resume in word format to nicole@damconsultants.com SENIOR 3D MODELER Location: Los Angeles, CA Position Type: Staff Position Job Summary The senior 3D…
Hi guys - Currently trying to wrap my head around Substance Painter to Arnold workflow. It seems simple enough...export out maps in Painter using the Arnold settings, but things are not looking right in my render and some things are a little confusing. I'll start with my material setup: I have my roughness and normal maps…
Hi. I'm not much of a Hard Surface modeler, but for work I typically have to do hard surface stuff. We don't usually make a highpoly model and then bake down to a low poly. We just make low poly objects for use in Unity. We're not really a game company, so we don't have anyone who manages quality control of the models, nor…
Hello! For our 2nd year project, a group of 4 students had about 3 months to create something in Unreal 4. We decided to make a realtime trailer and submitted the gold version yesterday! Crit is welcome! Edit (23/05): We were selected to have a chance to spend 3/4 weeks polishing this project after our handin for a chance…
Duties and Responsibilities: • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments. • Create realistic next gen textures and materials for use on architecture and terrain. • Work from photo reference, style sheets, and concept during the art creation…
I imagine this is seemingly simple but I suppose I really just haven't done anything besides organic stuff in a while and this has been something kinda bugging me. I just modeled out this quick helm to try and assist along here. Say this is a base helm I want to use for a high poly, but I want to maintain the hard edges of…
So I am working on my first project in cryengine 3. I've run into quite a few problems so far, but some of the most frustrating were from the terrain. The short version of the problem is that, whenever I open my map, all of the changes I made to the terrain (from the layer painter) aren't saved. So then I regenerate the…