So I am working on my first project in cryengine 3. I've run into quite a few problems so far, but some of the most frustrating were from the terrain. The short version of the problem is that, whenever I open my map, all of the changes I made to the terrain (from the layer painter) aren't saved.
So then I regenerate the surface texture, which it still looks the same, but after I use the layer painter on certain parts it, will update that portion. Like this:
I'm not quite sure why it does this, but it is really frustrating. I know I must be doing something wrong. Am I just not saving the terrain correctly?
Now the other problem I have has to do with the terrain layer materials. Again, every time I open the map, the tiling for all my materials are reset. As an example, this is how they are supposed to look:
But this is how they look when I open the map (and regenerate the surface texture and paint on it to refresh it like above):
About all of my terrain textures are at about .2x.2 tiling but they are always reset to 1x1 in the world. However when I just go to open the normal map drop down in the material editor, it refreshes itself with the correct values. Hopefully some other people have seen this before.
Thanks in advance!
Replies
Use a multiplier of like 5.
Also Export to Engine in that menu to ensure pak file is written correctly after you saved progress.
When you work with CE3 make sure your work offline if there's any popup for P4 showing loading levels. It's a studio thing.
If the deal is to modify an existing shader that sits in a pak file (like a material that came with SDK) then you're better of cloning it locally under a new name. It will prob fix it.
You can also open the pak file in which it is stored using winrar for example.
Thanks again!