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CE3 Terrain not saving

So I am working on my first project in cryengine 3. I've run into quite a few problems so far, but some of the most frustrating were from the terrain. The short version of the problem is that, whenever I open my map, all of the changes I made to the terrain (from the layer painter) aren't saved.
FishingTown.cry%20-%20Sandbox%20%28tm%29%20%5Bnon-commercial%20use%5D%20%28x64%20Edition%29_3.jpg

So then I regenerate the surface texture, which it still looks the same, but after I use the layer painter on certain parts it, will update that portion. Like this:

FishingTown.cry%20-%20Sandbox%20%28tm%29%20%5Bnon-commercial%20use%5D%20%28x64%20Edition%29_5.jpg

FishingTown.cry%20-%20Sandbox%20%28tm%29%20%5Bnon-commercial%20use%5D%20%28x64%20Edition%29_6.jpg
I'm not quite sure why it does this, but it is really frustrating. I know I must be doing something wrong. Am I just not saving the terrain correctly?
Now the other problem I have has to do with the terrain layer materials. Again, every time I open the map, the tiling for all my materials are reset. As an example, this is how they are supposed to look:

Material%20Editor.jpg

But this is how they look when I open the map (and regenerate the surface texture and paint on it to refresh it like above):

FishingTown.cry%20-%20Sandbox%20%28tm%29%20%5Bnon-commercial%20use%5D%20%28x64%20Edition%29_7.jpg

About all of my terrain textures are at about .2x.2 tiling but they are always reset to 1x1 in the world. However when I just go to open the normal map drop down in the material editor, it refreshes itself with the correct values. Hopefully some other people have seen this before.

Thanks in advance!

Replies

  • ParoXum
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    ParoXum polycounter lvl 9
    To save the terrain changes you need to do File> Generate terrain texture

    Use a multiplier of like 5.

    Also Export to Engine in that menu to ensure pak file is written correctly after you saved progress.
  • MikeGalli
    Awesome! Thanks ParoXum, that fixed the problem. You wouldn't happen to know what is wrong with the material tiling though would you? That problem is still there. I've tried doing various things to try to troubleshoot it but I can't seem to get the values to show correctly on a fresh open. Thanks again.
  • ParoXum
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    ParoXum polycounter lvl 9
    There are a few reasons it could happen to me: if you used some kind of perforce check-in/out system where in fact every time you work on the file and it's not checked out, it reverts to the original one after you exit.

    When you work with CE3 make sure your work offline if there's any popup for P4 showing loading levels. It's a studio thing.

    If the deal is to modify an existing shader that sits in a pak file (like a material that came with SDK) then you're better of cloning it locally under a new name. It will prob fix it.

    You can also open the pak file in which it is stored using winrar for example.
  • MikeGalli
    Hey ParoXum, sorry I am replying to this so late, I took a bit of a hiatus from this project. I wasn't quite aware there was an offline mode for CE3 though, because you have to sign in each time you launch the editor. The materials are custom ones I created however, so they are not from the pak file that came with the editor. And I have all the files set up in a local directory, so no check-in system either. I'm not quite sure what else could be causing the problem. I appreciate the help though. I'll keep trying at it though to see if I can figure something out.

    Thanks again!
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