Hey guys how goes it, long time lurker and long time ago poster here.... So I been having a problem with Mudbox when I subdivide my mesh, It seems to subdivide into hexagons and not quads so this is the basic mesh and when I subdivide I end up with this any ideas why this is happening? I wonder if the exporter for max 2008…
I am snowed in and with nothing to do, i wanted to work something this weekend but i forgot to export my 3d file into an OBJ or FBX because i have max 2010 st home and this was created 2013. Could i possibly ask anyone with a version of 2013 to open the file if i send it to them and export the model for me and send it via…
So i'm learning to use Quixel suite and i just finished a basic pan. I brought it into 3Do and it looks pretty good i think 3do: but when i export it into marmoset in a sameish lighting setting it looks not so good. Marmoset2: Now the thing is i tried using the exported maps from Ddo in 3do and same result, 3do looks much…
Hey, I bought the quixel suite a while ago. now I want to make some textures for my study. I see the new updates also with 3do and I wanted to test it out. but for me there is still a bug I think. I can't insert my mesh into 3do. If got a triangulated low poly model and exported it as .obj. but then it shows me only a…
I exported a model I completed in zbrush r7 into quixel DDO to start texturing out. however I noticed I have seams in the model. no matter what I do. WHat gives? Seam termination seems to do nothing. any ideas on what is wrong? Is a manner in which I export my normalmap from zbrush? I really need help asap. I appreciate…
Hello, I'm really new at using Substance Painter, actually still a beginner in 3D modeling and texturing. I want to ask what is the best way to export your texture maps from Substance Painter so they will look good without a BPR shader. My textures look great in SP or Marmoset, but completely different in old games engine.…
Hey guys, If i have quixel running in Cross-App mode with Toolbag 2 (version 2.06), i consistently get this crash: It happens every 20 minutes or so, while Quixel is exporting out to the /Flats folder. This is kinda strange, because it doesn't crash if i don't have cross-app mode running and i use the texture exporter from…
Hello there. I have come across a problem that seems to concern the rendering of certain meshes in 3DO (in this case, .OBJ models provided by Valve from CS:GO). They all seem to be triangulated, and half the triangles appear to be missing. Is there a setting that does this and is there a way to turn it off? Perhaps the…
Hey guys, i wanted to make a tileable floor piece. i set my zBrush canvas to 2048 by 2048 and frame my plane to the right size. when i grap the doc and export it as an psd to check in ps if it tiles i got a problem. on the horizontal its all ok but in the vertical axes i've a seam at the half of it at 1024. i tryed it out…
I've found a few posts about people struggling with this in the Support thread, but I'm curious if there's been any 'official' word on this since. I assumed I'd be able to, now that the calibration settings are in, to load up a set of PBR maps and save them out into a metalness profile, but this doesn't seem to work. At…