Hello,
I'm really new at using Substance Painter, actually still a beginner in 3D modeling and texturing.
I want to ask what is the best way to export your texture maps from Substance Painter so they will look good without a BPR shader. My textures look great in SP or Marmoset, but completely different in old games engine.
Or maybe you can recommend me a non BPR shader I can import in Substance Painter and help me have a better idea on what I'll export.
Any tips are welcomed.
Thanks!
Replies
I had the same problem in Unity 4x, before Unity 5 release.