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SOLVED: 3DO Triangulation issue with mesh on load

polycounter lvl 5
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Toyoka polycounter lvl 5
Hello there. I have come across a problem that seems to concern the rendering of certain meshes in 3DO (in this case, .OBJ models provided by Valve from CS:GO). They all seem to be triangulated, and half the triangles appear to be missing. Is there a setting that does this and is there a way to turn it off? Perhaps the .OBJ files have been exported differently? Here's a picture of the issue (also, applying a texture to it does not alleviate the issue):

0f9952b9af.jpg


COLOR=Red]EDIT: Importing the model into 3DS Max and re-exporting it in Triangles (instead of Quads) fixes the issue.[/COLOR
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