Whew, i thought you where already texturing. Those handle bar looking things all over look a bit thicker and closer to the mesh i'd start looking at the shapes now, you got a great base to configure this thing to match the concept closer. I really like this, had i'd seen it 1st :) . (we want to make all things more or less…
If you haven't seen this yet: Understanding averaged normals and ray projection/Who put waviness in my normal map? More related goodies! https://polycount.com/discussion/163872/long-running-technical-talk-threads
Disney released a new iPad app that lets you explore the art, history and some technology behind Disney's 2D and 3D animated films Disney Animated shows the art, history and some technology behind Disney's animated films from 1937’s Snow White to upcoming Frozen. It's almost like the "illusion of life" (12 principles of 2D…
A skin (created by me a few months ago) based on the universe Project, in this case, the basic form I will call Prototype Kayn, his whole body has the style of thematic Project to eception of his arm and left eye, which are based on the Battlecast theme. In his next "killer" form, he becomes "Absolute Project Kayn", in…
The ultimate holy appliance in:Dirk Gently's Holistic Detective Agency "Can't keep up to date with all those new Gods? Don't understand the changes in your creed? Just can't seem to find the time to pray 15 times a day? You need an Electric Monk." "Electric Monks believe things for you, thus saving you from this…
Your measurements are off because you didn't take into account that depth changes how many cm goes into a pixel at different ranges from the camera. Example: The human to the right is 84 pixels tall, while the leftmost human is only 81. Yes, I counted them. According to my calculations, either your rightmost human is 1,03…
Hey people I have (yet another) UE4 project (that will inevitably get mothballed and forgotten in the future) hugely inspired by the behemoth tank in the Battlefield 1 DLC, and BF1's train behemoth itself. It's been quite a quick turnaround so far, with most of the work shown being done over a long weekend with my place to…
Okay, I'm going to be quite honest because everything I'm noticing is exactly what potential employers are noticing. I started looking at your tank. To start there are a few points where you've just not bothered finishing the model. The tank treads clip into the side of the body of the tank and gear wheel things (can you…
Check out this talk from an Overwatch character artist, Rakan Khamash https://www.youtube.com/watch?v=FRZtVXpAokc This should illuminate some of the stylistic highlights to incorporate from Overwatch. The biggest takeaway, from the 45+ min video is "Say it, or don't". Basically, if you are including a form, you need to…