So as per suggested in a previous thread I found and looked at this overwatch character. The place I got it from said it was an original from the game but when I looked at the model I noticed that it's broken up into pieces. So things that would make sense to be disconnected, are disconnected such as sachelm helmet, armor…
Hi all, Are there any games out there where the characters' clothes would deform when they move? walk, run, etc.? Like third person games for instance? I have to confess that I'm no expert in the latest games - quickly looking at a few reasonably fresh titles, I didn't see any deforming clothing. Armor seems popular and -…
So my situation is that ive baked out maps for several sets of objects since my character is a fairly complex knight with several armor pieces that intersect other parts. My problem now is figuring out how to composite them all into one map. AO and normal seems easy enough (overlay blend mode in Photoshop), but how do I do…
So, for the pre-DWV competition I did this little piece for PC: Well, I thought the technomage could use a redesign. I changed a number of things. -Muscular build -Changed from seat to leg attachments -Ethnicity -Armor and clothing -Beard length I'm working on the model now, but I'm having trouble getting the upper torso…
Hi, I've been confused by this question for a while. I have a organic character within some hard surfacing armor and fabric cloth on. In general situation, should I smooth render the character? The problem is sometimes the UV will get stretched, but without smooth render, the model is not smooth enough in some specific…
What's the best, quickest (yet good quality) way to get this effect, where floor and sky become one: http://www.3drt.com/3dm/characters/bikers-gang/bikes-pack-3d-honda-cbr-harley-davidson-08.jpg http://www.3drt.com/3dm/sf-forces/jeep-armored-03_02.jpg My model has a nice shadow like that, but the "floor" object's edges are…
I'm looking for a concept artist who wants to create concept art for DOTA2. I can model and texture, and want to work with someone who would have fun coming up with new items and armor for DOTA2 characters. The rights to the concept art would naturally belong to the artist, and I would hold the rights to the models and…
WooHOO. I still have some critique to apply to this sucka, but this is my amphibious mount for the Blizzard Art Contest! I'm very excited to finalize the mesh, the presentation, and application so that I can finally step back and move on to the next project :) C&C is always welcome. I'm currently planning on making the…
Death: Dracula's right hand man in the Castlevania series. 615 tris. All the texturing was actually done today. The back is a little goofy. A bit hard to tell what's going on. The textures are a little dark on this one. You may have to brighten your monitor a bit. I had no idea my monitor at work was so bright. I'd fix the…
Hey! Here's my next project I'm going to work on. I decided to pick something with less armor and gear so I can focus more on the anatomy aspect of the character. Therefor, picking something in tight clothing will help pull that off. Here are some of the references I gathered for the final look of the character: Since I'm…