Home Technical Talk

The Smoothing Render

g70292
polycounter lvl 4
Offline / Send Message
g70292 polycounter lvl 4
Hi, I've been confused by this question for a while. I have a organic character within some hard surfacing armor and fabric cloth on. In general situation, should I smooth render the character? The problem is sometimes the UV will get stretched, but without smooth render, the model is not smooth enough in some specific cases.

So, the best way is smooth the model before texturing?

I'm wondering there are many famous studios like ILM, MPC, Digic Picture... etc. What's their solution about character rendering? What's your solution? Please share with me. Thanks!

Replies

  • Ged
    Options
    Offline / Send Message
    Ged interpolator
    If you are creating a character for film I imagine you would need some form of high quality displacement map applied to a tesselated mesh. I may be wrong as Ive never worked on film stuff but that sounds like the way I would approach it.
  • musashidan
    Options
    Offline / Send Message
    musashidan high dynamic range
    As @ged says, dense base topology, render time subdiv, displacement map.

    Your UV issue is a long-running issue. Algorithms like opensubdiv help to alleviate it. It is application dependent.
Sign In or Register to comment.