Hi, I've been confused by this question for a while. I have a organic character within some hard surfacing armor and fabric cloth on. In general situation, should I smooth render the character? The problem is sometimes the UV will get stretched, but without smooth render, the model is not smooth enough in some specific cases.
So, the best way is smooth the model before texturing?
I'm wondering there are many famous studios like ILM, MPC, Digic Picture... etc. What's their solution about character rendering? What's your solution? Please share with me. Thanks!
Replies
Your UV issue is a long-running issue. Algorithms like opensubdiv help to alleviate it. It is application dependent.