Death: Dracula's right hand man in the Castlevania series.
615 tris. All the texturing was actually done today. The back is a little goofy. A bit hard to tell what's going on.
The textures are a little dark on this one. You may have to brighten your monitor a bit. I had no idea my monitor at work was so bright. I'd fix the texture itself but I currently don't have Photoshop running on my home machine.
Dullahan: Evil magical armor.
451 tris.
Basically with not much to do at work... I worked on these to kill time.
Replies
Such an inspiration man.
SouL: So is there much to do?
Daz: No, not really. Were just putting the finishing touches on the movie. You can practise your high poly shit in anticipation of Xbox2 If you like.
SouL: Oh, ok.
WTF! Ahahaha
Oh well, looks nice.
Seems like youre really getting into the old skool thing? Ever thought abut working with the new handhelds?
Theres really not much to crit when you get down to the wire like this. The model is decent and efficient and the textures nicely done. But lose the writing on the textures! I dunno, it just comes across as sort of arrogant. Might not be the intended message, but it feels weird. Maybe its just cos it reminds me of the you know what texture with all its narcissistic comments on it. But I mean why waste the UV space? Now go pimp it on cgtalk and get flamed ;-p
Texture work is great on both models minus the Death issue
*Gawks at Dullahan uv space* o.O'
obey...
Whats that Dullahan I couldn't hear you?
obey...
Say again?
OBEY!!! YOUR THIRST!!!
so, why did you put obey on the texture??!? that totally could have been space for more texture res, or a FUCKING HEAD! heh just fuckin with ya.
seriously cool shit though, i need practice.
now make the succubus from symphony of the night
Unless I've completely missed the point that is.
Btw moose, it doesnt get a head, Its a Boss Dullahan, Magical walking armor with a sword, from Vagrant Story, good game, i never finished it though, got a little bored with it.
And i think he put the obey there, like he did with the dragon to reserver the alpha space if i remember correctly.
Great inspirational work to show you dont need High polycounts and high texture resolutions to have good game quality models. Do you plan on rigging and making some animations for them? Id like to se ethat smoke around the death guy flutter around.
These are just really, really fun to make. And it takes very little time to get the results you're thinking of in your head.
I've never thought about working on the new handhelds. So you've just given me an idea.
Obey is there for fun. I used to write on my textures but I haven't done so in a while. So I thought I'd start it up again. Only on bits that aren't being used, though. That entire 64x64 square on the Dullahan texture page isn't being used. The texture is actually one 128x64 and one 64x64. If you put them together you get a 128x128 page with a 64x64 block that's not being used.
There shouldnt bloody be any!!!!
I stopped using texture overlays when I started to work for EA. I was always afraid that DaZ would not accept my stuff if it was not 100% hand done. So I had to find an alternative to overlaying photos.
A lot of it is just custom brushes with different paintbrush modes randomly splattered in areas.
Its easy to create in ps7/cs now too.
b1ll
I like 'em ... and I don't think the grim reaper guy is too dark... just right! If anything the armour guy's texture is too bright for my liking
On the back of the hood texture, shading looks weird, should be more light folds underneath the main "point" of the hood? it looks like it's trying to be the front, with that dark "hole" below it...
I am also not a fan of the writing stuff in unused texture space. Pshshhh!
Good work though.
MoP
I stopped using texture overlays when I started to work for EA. I was always afraid that DaZ would not accept my stuff if it was not 100% hand done. So I had to find an alternative to overlaying photos.
[/ QUOTE ]
Now that's silly I have nothing against using photos in texture maps per se. Heck, I used one for Brosnan as a rough base and do it all the time. I just think that If youre gonna use photos, do the required cleanup work. Something like the characters in 'The Getaway' being the prime example of how not do it. Stuff just looks messy as hell.( But Im sure Firestarter will be fixing that for the sequel ;-p )
Sorry to hijack, just felt like clearing that up. Carry on
I like it.