I use Painter not very often and accustomed to regularly re-bake curvature and world normals again and again with each new layer added. Vs Designer where you always can produce whatever mask you need at any stage within a sort of combined curvature producing parallel node flow doing it for for any stage . Constantly…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
Hello there, All is in the title. I recently jumped from 3dsmax 2021 to 2024 and after being quite surprised by the new "Unfold" or "Unfold3D" or "Unfold3D Optimize" algo they put everywhere in pack, peel, relax. My question is : is there a way to set any algo I'd like to have by default for everytime I'll go and edit any…
The pose you are using is very stiff. It's called a T-pose. These days character artist use the A-pose. T-pose is usually only good for old mocap data. Also your anatomy isn't great. You can use a free program like Daz3D to practice figures. You can turn off textures on the model to help view forms. Notice the hips are…
Hello, first time posting here.I made a "Giant Heat Hawk" model based on the gunpla model and youtuber frostedsnow's build. It's made in 3DS Max and textured in Substance Painter. I tried to add most of the details in texture as a challenge/review. Critique/feedback on the presentation, UVs, texture, model, anything is…
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…