I use Painter not very often and accustomed to regularly re-bake curvature and world normals again and again with each new layer added. Vs Designer where you always can produce whatever mask you need at any stage within a sort of combined curvature producing parallel node flow doing it for for any stage .
Constantly re-baking in Painter gradually turns into a total mess and gazillion textures.
I once tried to do sbsar working same way as in Designer but gave up. Too complicated.
Am I missing something and could do same with anchors or something? What do you guys use ? Python scripts maybe?
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Use what? Sorry I am not sure I get it . I usually use curvature and world normals for mask generation . They are not represented in the layer stack usually. You mean I have to make a special "curvature" channel and use sbsars to modify it with each new layer ?
https://helpx.adobe.com/substance-3d-painter/features/effects/anchor-point.html