Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Hi, I thought I'd try color masking but ran into some issues. Question #1 To get results like this: do you make multiple materials just to change a color like this? Does anyone know how effective are the draw calls for 3+ materials with the same textures in them? (example below) I tried looking online to see if there was a…
Hey guys. So I've spent the past two or so weeks deeply immersed in Mudbox. I've mostly been doing tileable textures. But now I'm working on getting better at sculpting details in hard surface type models. Most all of which have many parts to them. And this is where I'm confused. In 3dsmax, I have the lowpoly mesh, and I…
I have been messing around with the demo the past few days and I think its pretty damn good. You can get some really nice cloth shapes out of it. Do you think this is the way forward for production now, rather than spending days sculpting cloth from scratch. I guess you just output the high res , project that on to a low…
Hi.. I want to create walls for this concept. Some quastions: 1-for down of walls that are from wood i think,how can i create them that be tileable?because i want to them have sculpted details on high and for this i should to bake and texture every peice of it that is in scene.because i must to use it more where and they…
just started to model some high P clothes on this guy were doin in school and while it looks pretty good im slow and i still feel my techniques are lackin somethin. The good old "there must be a cooler way of doin this" :P Anyways what i been doing sofar is stripmodeling out, starting at the seams of the cloth eg: neck,…
I was wondering if anybody knew of a way, inside 3DS Max, to duplicate the changes I make from one side of the model, on a mesh which isn't totally symmetrical? I have some low poly characters which I would like to tweak slightly, and it would be great to have the changes I make on one side propogate to the other. Because…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
Hi. Hope you guys can help me with this. have spend a couple of days trying to work this out already. btw It's the first time I'm working with games (Have been using Maya for some time). I'm Currently making a racing game for a school project. I have imported my terrain mesh that i have modelled in Maya and found two…