With each change to a material there is a significant pause sometimes 10 sec. Even changing a color is slow. The scene has many objects and hiding them improves performance a bit, but it still lags a lot. There are no real complex shaders and no textures in the scene. I use Vray. In an empty /simple scene there are no…
Hazardous Materials Lucas "doc_rob" Hardi has made this! His thread is here! Not content with putting it in the WAYWO Thread, he also made a separate thread for it, and was even thoughtful enough to create a banner image for the top of the site! A cunning ploy, but I reckon he needs to do a bit more texture work on the…
2 years ago I read a book about cloud computing, the big server complexes being built in Washington state, and how this is all gonna change the world by making it so that all you need is a keyboard and a monitor (or mobile equivalent) to do all your computing. This book was frightening because that means every office…
Ok, so as a lot of you may know, I currently co-run an indie team called Team Blur Game and we are hard at work on our post apocalyptic first person shooter OverDose. OverDose has a strong team play feel to it, lifting a lot of inspiration from Return To Castle Wolfensteins objective based gameplay, almost to a homage…
Here's some thoughts: Things that I liked: Each project has a short objective listed and the time it took to complete it. I thought this was very cool. Your site is also very clean and ez to navigate... Maybe move the project buttons from the bottom to the top? Things that could use some work IMO. Cut that reel in half or…
Back in October 2014 I worked on a Sven set but the files provided by valve had some errors with the scale and pose. Thankfully hayes87 provided me with a decompiled version back then. Now here I am again working on a new set for Sven. While valve's files are still outdated, the old decompiled files seem to be ok. At least…
Yeah those are pretty unrealistic promises for software like this. The PR is really getting ahead of itself... I would, but I'd probably get the response "submit a patch", "who cares you got it for free you can't possibly complain ever", "wait for 2.6x" or something along those lines. Just to start with 2.49b.... DAE -…
Hi, everyone! Let me introduce my fresh software:) It is designed specialy for creating polygonal models with low polygon counts for computer games. Here you can see the basic kHED features* A simple, convenient and user-friendly interface, that is great for the beginers. * A powerfull tool to create triangles and…
Hi Folks, I just wanted to let you know about my latest plug-in for Cinema 4D (R10.1 or later)... I/Ogre version 1.3 is now available in the downloads section of my site. This update marks a change of focus for the plug-in... While the original plug-in was written to only support the Ogre3D .mesh and .skeleton file…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…