I've been working on a fully modeled colt revolver but have have gotten stuck in baking from my high to low in Substance Painter. Things I have made sure to use: 'Match By Mesh Name', adjusting the rear & frontal distances, put dilation to max, turn on anti-aliasing to 2x2. I'm pulling my hair out trying to figure out what…
Hey guys, A couple questions that I've been searching for a bit... 1. How can I achieve this sort of clothing 'cloth' simulation in 3ds Max? http://www.itsartmag.com/features/arthur-christmas-makingof/#.TvNXUvPJpNs.facebook 2. Has anyone been able to see Valve's Dota 2 shade rs?? It has a very unique look to it, I would…
Hi! Blender has a Triangulate modifier (keep normals option to preserve shading), which makes it easy to work with quads and triangulate on export. I recommend triangulating to ensure topology (and as a result mesh shading) is the same across softwares. Since you shared UV layout, I'll note that there's a lot of unused…
Hi guys, two questions on optimization. First question: We have one texture for a bunch of objects that share uv map, we need to use two different shaders, one diffuse and one transparent. Ex. A car with a diffuse chassis and transparent windows. This will result in the windows having a large texture, but only occupying a…
Hey everyone, I'm relatively new to Substance Designer/Painter, only started playing around with them recently - So I'm not sure if this is a bug, or if my settings are incorrect. When I use Iray to render out the material on a mesh, I get these weird shading issues when using Environments which cast strong shadows. At the…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
Hello, super newb question. I'am a CG artist in training and I'am still linked with 3ds max for my model blockouts. How do I fix these shading issues in Maya 2018? What is the best possible and simplest way to go about fixing these ugly shaded surfaces? How can I prevent this from happening? Currently working on moving my…
Hey Guys, So in the image provided I have to LP assets with two identical normal maps. The issue at hand is that one is directly applied from a 3ds max bake. The other is the same bake map but brought into photoshop. NO TWEAKS WERE MADE, however, when exported and brought back in I get this ugly weird shading? Any ideas on…