Hey Guys,
So in the image provided I have to LP assets with two identical normal maps.
The issue at hand is that one is directly applied from a 3ds max bake. The other is the same bake map but brought into photoshop. NO TWEAKS WERE MADE, however, when exported and brought back in I get this ugly weird shading? Any ideas on whats causing it and a quick fix for it?
I have been looking and saw that it may have been errors exporting and that I have to invert the green channel in Photoshop and even when I tested that, it gave no good results. Just the same shading but well, inverted. Am I missing something here?
Replies
Its just a basic shader.
The bump Node has a normal map applied for both and then a bitmap of the actual textur in the normal. That is all.
http://www.polycount.com/forum/showthread.php?t=95668