Hi! i'm having issues with the normal map (i think). It's giving me these weird light artifacts when i import the textures into another software
My workflow is: UVs in blender, then bake and texture in substance, then export textures and import them in blender


this is how it looks in blender

substance painter

Also tried importing into Marmoset







UVs
I guess it has something to do with triangulated quads or something, since thats how the light looks, like it's triangulated.
However, i've textured before like this and never had this issue, always worked with quads, never with tris, so i'm not sure about what i'm doing wrong.
Any help is more than welcome, thanks!
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