I need advice on how to properly bake a normal map for a subdivision model (not LP) because, if I create a normal map from HP on SubD (0), when I later apply level (2) to the SubD model, the UV map changes and the texture doesn't fit, not to mention the influence of the model not being triangulated. The type of subdivision…
Sorry if this seems like a stupid thing, but I've got a few questions about poly modeling that I was hoping one of you more experienced guys could answer. I'm working on a low poly tram game model. I've included a pic. At the moment, everything is quads because I normally do high poly and was taught to generally keep it to…
I was looking at the a few character head modeling tutorials and find some of them start with eye/mouth (where animation happens), instead of the whole head then add details. For example the ones from James Taylor. Given it's quite counter-intuitive, is there a good reason for that? Does it necessarily result in…
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
Examples: If you can do this quality, message me on Discord and link you work: metavoros (if you dont get answer for longer time, that means your work quality not enough for this project)
MaFi Games studio is looking for a passionate and experienced 3D artist to join our team working on Captain of Industry. See https://www.captain-of-industry.com/jobs for details, requirements, and contact. Thanks for the interest!
Hello! This is my first post and I'm stoked to have found these forums. I'm new to the 3D modeling scene in general, but have been creative all my life. I've only just recently got more time to focus on learning Zbrush. I've gotten through Intro-to-Zbrush Pt 1, 2 & 3, by Michael Pavlovich. I find myself going back to these…
Since the last few releases and especially the latest release of 3dsmax 2018 I am not so sure about the future of 3dsmax. What are the best alternative 3d packages for non-destructive modeling (Characters and Hardsurface)? In 3ds Max I work with the modifier stack a lot. Will Modo or Maya implement a stack based modeling…
Hello! We need someone who can make pre-supporting for our done 3D models. Miniatures, props etc. Models are DONE, just pre-supporting needed before printing. You can use Lychee or Chitubox, what you prefer, the main goal is a successful print. E-mail me at: red.agency21@gmail.com
Hello, This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer. I am working with the handle first, this is where I am after maybe 8 hours. It´s at 2252 tris at the moment, the texture is 2048. I´m…